![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Home Contact Affiliates Advertisements F.A.Q. Forums Add to Favorites Site History Previous Layouts Staff Join the Staff Link Back All Affiliates FF14 MMO FF Kingdom Paradox FFExodus Battling Souls FFProject FF World Apply?
|
Final Fantasy X
A Summoner with bad hair! What's the world comin' to? Quick Start Refer to the following page to learn some basic information of the game of Final Fantasy X to get you started in the game. Game Basics Final Fantasy X is a Role Playing Game, or short RPG. This section will help you with the terminology and it will provide you with tips to help you enjoy the experience. If you’re already familiar with RPG basics this page isn’t relevant to you, but if not, it will surely help you to get accustomed to RPG’s. Don’t let it scare you, RPG’s can be complex, but once you’ve played the game for a few hours, it will all seem very simple. First a few basic rules, than the explaining part will follow. Basic Rule: left hand to steer, right hand to confirm
With the directional buttons or the left analog stick, you can move your around and walk through the menu’s. The four symbols,
Battles: practice makes perfect
The party battles using a sophisticated system of turns. Keep an eye on the turns so you can anticipate when the enemy is going to attack. Read more about this in the
ATB section. As soon as the battle starts, you’ll see a little menu bottom left on the screen, this is where all your options are. Also, keep an eye on the little
info messages and they will appear at the top left of the screen. You can also cancel any action by pressing
Save Spheres: better save than sorry
Everywhere in the world, you’ll see multiple glowing blue balls, Spheres, on little pedestrians. These are known as Save Spheres, use them wisely to save your game.
Press Equipping yourself between battles
To access the menu, press Developing characters: the Sphere Grid Go to the menu and select the Sphere Grid. After a battle victory, you’ll gain Ability Points (AP). These points will increase your Sphere Level and you can invest those levels to advance your characters one or more steps on the Sphere Grid. Your characters will then be able to learn more skills and abilities and increase their attributes. Plan your route carefully, so you will get the ultimate route and you don't have to backtrack later. Refer to the Sphere Grid section for more info. Keep your eyes open!
You can turn it off, but with the default configuration settings, you'll see a map with a red arrow at the top left corner of your screen. This arrow will point you
in the right direction to continue your adventure. Entrances and exits are marked as green squares, while Save Spheres are marked as white squares. Also, keep an eye
on the useful info messages at the top of the screen during battles. Also, during the game, a lot of things will be explained in tutorial like blocks, for example the
Cloister of Trials. Don't be too quick pressing Also, here you can find some basic information on a few important things. A link to the section where more detailed info is set will be there if possible. Defend
It is possible that you want your character to pass its turn. You may want to do that if you need a specific attack from another character and you have enough turns
before the enemies gets his turn, or if a character is badly injured. Press
Switch Characters
In Final Fantasy X, it's possible to switch your characters during battle. For example if you have Tidus, Rikku and Auron in battle, but you need Yuna to summon an
Aeon, select one of those characters and press Change Weapons or Armour During Battle With the directional buttons, press right to get another menu where you will see the Weapon and Armour Commands. There, you can change the weapon or armour of character. You will see a little red arrow, which indicated the currently selected weapon or armour and the other weapons and armour you can still equip. Take note that, changing the weapon or armour will take up a full turn of the character. You can also change the weapons and armour in the menu. Refer to the Menu section for more info. Damage Indicators During battle white and green numbers will appear above your characters and your opponents. The white numbers indicate the amount of damage inflicted, while the numbers indicate the amount of HP that is healed. Further, you might see the words 'Miss' and 'Immune' appear above your characters or your opponents. Miss indicates that an attack or status ailment is failed and thus no damage is done. Immune indicates that the individual is immune to the attack or the status ailment. When an attack with multiple elements is used or multiple status ailments, the opponent must be immune to all the elements or status ailments in order for the word Immune to appear. Overkill The higher your Luck level, the greater the likelihood of critical hits. Overkill occurs if your final hit depletes your opponent's HP by most (or more) of his original total HP. This will result in your characters being rewarded for victory with more AP and extra items. In the case of certain formidable monsters you will always achieve an Overkill if you land the final blow with a hit that inflicts the maximum possible damage (99.999 points). Elements There are four elements: Fire, Ice, Lightning and Water. These can be found as the Black Magic spells: Fire, Blizzard, Thunder and Water. Fire and Ice are opposed, and so are Lightning and Water. For example if you're fighting a Fire elemental enemy, Blizzard is the best spell to use and to inflict the most damage, because that is the enemy's weakness. Thunder and Water won't do that much damage, while Fire only heals it. Some enemies have elemental resistances that cut magical attacks in half or they are totally immune for the magical attack. Also, some enemies may absorb spells. Use abilities like Scan and Sensor to view their elemental resistances. Refer to Battle System section for more details. Status Ailments Sometimes, the enemies inflict a status ailment in addition to normal damage. An will appear above the character's head when the status effect is inflicted successfully. Here are a few examples:
Refer to the Status Effects section fore more information on all the status effects and how to cure them. |
Terms of Usage Request a Graphic Pending Requests Finished Requests Layouts Div Layouts Table Layouts Iframe Layouts Popup Layouts Series Layouts Latest Additions 100 x 100 Avatars 60 x 60 Avatars Buttons Brushes Patterns Textures Templates Tutorials Photoshop CSS Latest Additions |
Bar2aYunie © 2008 - 2021. Content & Design by Yunie |