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Game Info
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Final Fantasy X
You with a woman? You can't even catch a ball!
Quote by: Jecht, talking to Tidus
Overdrives
During battle and in the status menu of the characters, you'll see a bar beneath your characters' HP and MP. This is the Overdrive Gauge. The speed at which this
gauge fills varies from battle to battle. However, once it's full, you can use the characters' Overdrive attacks! You'll see the word 'Overdrive' appear above the
main attacking menu of your characters. If you press left with the directional button, you'll get to the Overdrives menu of that character.
Click on the following names to view the Overdrives of the characters.
Initially, your character's Overdrive Gauge is filled whenever the enemy attacks the character in question. But there are various other Overdrive Modes which your
fighters can learn over time. Of course, you can assign them to each character in the Overdrive sub-menu.
Overdrive Modes
Whenever a character has experienced specific battle situations several times, a new Overdrive Mode is learned automatically. For example, Yuna will learn the Healer
Mode once she has restored the HP of her comrades 60 times. Refer to the following table to find out which Overdrive Modes there are and which learning conditions
there are. when your characters will learn them.
| Mode |
Learning Condition |
| Ally |
It's the character's turn |
| Avenger |
An ally is KO'd by an enemy attack |
| Comrade |
Comrades suffer damage inflicted by opponents |
| Coward |
The character flies the battlefield |
| Dancer |
The character evades the opponent's attacks (Miss) |
| Daredevil |
The character battles with less than 50% of his HP |
| Healer |
The character restores his comrades' HP |
| Hero |
The character defeats a powerful opponent (i.e. an opponent with over 10.000 HP*) |
| Loner |
The character is battling alone and it's his turn |
| Rook |
The character uses status effects to prevent or reduce damage inflicted by an opponent |
| Slayer |
The character defeats an opponent (*) |
| Stoic |
The character loses HP through an opponent's attack (default setting) |
| Sufferer |
The character is suffering a status effect inflicted by an opponent and it's his turn |
| Tactician |
The character inflicts a negative status effect on an opponent |
| Victim |
The character suffers a status effect due to an opponent's attack |
| Victor |
The party emerges victorious from battle |
| Warrior |
The character inflicts damage on an opponent (but not by using an item or Overdrive) |
| * The character must deal the final blow |
| Mode |
Tidus |
Yuna |
Wakka |
Lulu |
Kimahri |
Auron |
Rikku |
| Ally |
600 |
500 |
350 |
480 |
300 |
450 |
320 |
| Avenger |
100 |
80 |
100 |
150 |
100 |
120 |
90 |
| Comrade |
300 |
240 |
100 |
100 |
100 |
220 |
100 |
| Coward |
600 |
900 |
400 |
900 |
700 |
1000 |
450 |
| Dancer |
250 |
200 |
200 |
300 |
130 |
200 |
200 |
| Daredevil |
170 |
90 |
140 |
150 |
200 |
260 |
110 |
| Healer |
80 |
60 |
100 |
170 |
100 |
200 |
70 |
| Hero |
50 |
50 |
50 |
70 |
45 |
40 |
50 |
| Loner |
60 |
180 |
110 |
45 |
90 |
35 |
170 |
| Rook |
120 |
110 |
120 |
120 |
120 |
120 |
120 |
| Slayer |
100 |
110 |
90 |
130 |
120 |
80 |
100 |
| Stoic |
Inital |
Inital |
Inital |
Inital |
Inital |
Inital |
Inital |
| Sufferer |
120 |
100 |
110 |
130 |
100 |
160 |
125 |
| Tactician |
75 |
100 |
80 |
75 |
60 |
110 |
90 |
| Victim |
100 |
80 |
100 |
110 |
130 |
120 |
90 |
| Victor |
120 |
150 |
160 |
200 |
120 |
200 |
140 |
| Warrior |
150 |
200 |
160 |
300 |
120 |
100 |
140 |
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