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Game Info
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Final Fantasy X
He's dead, okay? Dead!
Quote by: Lulu, Besaid Island talking about Chappu
Command Abilities
There are two kinds of Abilities: Auto-Abilities and Command Abilities. Auto-Abilities can be assigned to weapons and Armor, while Command Abilities are skills and
spells which a character can learn on the Sphere Grid and then use. For details on the Auto-Abilities, refer to the Weapons
& Armor section.
Here are the lists of the four Command Ability groups. You will see the name, then the MP that is needed to use the Ability and the explanation of the ability
listed.
Skills
Skills are employed in battle and they use up some MP. The skills don't always inflict damage, but they influence your character's attacks and trigger an effect on
the opponent.
| Ability |
MP |
Effect |
| Sleep Attack |
5 |
Medium probability of the Sleep status effect (three rounds) |
| Silence Attack |
5 |
Medium probability of the Silence status effect (three rounds) |
| Dark Attack |
5 |
Medium probability of the Darkness status effect (three rounds) |
| Sleep Buster |
10 |
Very high probability of the Sleep status effect (one round) |
| Silence Buster |
10 |
Very high probability of the Silence status effect (one round) |
| Dark Buster |
10 |
Very high probability of the Darkness status effect (one round) |
| Zombie Attack |
10 |
Chance of inflicting the Zombie status effect. |
| Triple Foul |
24 |
Chance of inflicting the Sleep, Silence and Darkness status effects |
| Delay Attack |
8 |
Your opponent will drop slighting in the CTB window (looses turn) |
| Delay Buster |
18 |
Your opponent will drop far down in the CTB window (looses turns) |
| Power Break |
8 |
Power Break status effect; lowers an enemy's Strength |
| Magic Break |
8 |
Magic Break status effect; lowers an enemy's Magic |
| Armor Break |
12 |
Armor Break status effect; lowers an enemy's Defence and nulfies Armored |
| Mental Break |
12 |
Mental Break status effect; lowers an enemy's Magic Defence |
| Mug |
10 |
Steals an item and inflicts damage, however, the probability of success (initially 100%) is halved after each successful robbery
per enemy |
| Quick Hit |
36 |
Attack quickly with a very short recovery period |
| Extract Ability |
1 |
Makes an enemy drop Ability Spheres |
| Extract Mana |
1 |
Makes an enemy drop Mana Spheres |
| Extract Power |
1 |
Makes an enemy drop Power Spheres |
| Extract Speed |
1 |
Makes an enemy drop Speed Spheres |
| Nab Gil |
30 |
Steals Gil (***More info coming soon!!) |
| Full Break |
99 |
Power Break, Magic Break, Armor Break and Mental Break status effects |
Special Abilities
Special Abilities are battle actions which generally only inflict indirect damage on your opponents. Only a few of those abilities require MP.
| Ability |
MP |
Effect |
| Steal |
- |
The character steals an item. The initial probability of success of 100% is halved after each successful robbery |
| Use |
- |
The character uses special items |
| Flee |
- |
All characters flee the battle field (not always possible, such as during boss battles) |
| Pray |
- |
All characters' HP are partially restored |
| Cheer |
- |
All characters' Strength and Defence are increased by 1 point, or by up to 5 through repeated use |
| Aim |
- |
All characters' Accuracy is increased by 1 point, or by up to 5 through repeated use |
| Focus |
- |
All characters' Magic and Magic Defence are increased by 1 point, or by up to 5 through repeated use |
| Reflex |
- |
All characters' Evasion is increased by 1 point, or by up to 5 through repeated use |
| Luck |
- |
All characters' Luck is increased by 1 point, or by up to 5 through repeated use |
| Jinx |
- |
All opponents' Luck is reduced by 1 point, or by up to 5 through repeated use |
| Lancet |
- |
The character draws HP and MP from an opponent and absorbs them for their own benefit. Kimahri can learn new Enemy Skills using
Lancet |
| Guard |
- |
The character draws all physical attacks onto himself until the next turn |
| Sentinel |
- |
The character intercepts all physical attacks on your party until the next turn and the damage is also halved |
| Spare Change |
- |
The character hurls (up to 100,000) Gil at an opponent. This inflicts damage equal to 10% of the Gil amount thrown |
| Threaten |
12 |
The character inflicts the Threaten status effect on an opponent |
| Provoke |
4 |
The status effect Provoke is inflicted on an opponent |
| Entrust |
8 |
The character can donate their current Overdrive Gauge level to one of their teammates |
| Copycat |
28 |
The character imitates the action of the previous character (No Overdrive, Summon or replacement of Equipment / Item only used if
still present) |
| Doublecast |
- |
The character casts two consecutive Black Magic spells (as long as they have sufficient MP) |
| Bribe |
- |
An opponent is bribed with Gil to leave battle an will give you items. The amount is determined by your opponent's HP. Check out
the Bribe section for more info. |
| Pilfer Gil |
20 |
Your character steals Gil from an opponent (***More info coming soon!!) |
| Quick Pockets |
70 |
The 'Item' Command can be used with a short recovery phase |
White Magic
White Magic refers to non-offensive spells used (among other things) to restore HP and trigger or lift status effects. White Magic uses up MP and certain spells can
be used between battles.
| Ability |
MP |
Affects |
Effect |
| Cure |
4 |
A character or opponent |
Heals HP (Weak) |
| Cura |
10 |
A character or opponent |
Heals HP (Medium) |
| Curaga |
20 |
A character or opponent |
Heals HP (Strong) |
| NulBlaze |
2 |
All characters |
NulBlaze status effect; each character will be immune to one Fire attack / Fire spell, regardless of spell strength |
| NulShock |
2 |
All characters |
NulShock status effect; each character will be immune to one Lightning attack / Thunder spell, regardless of spell strength |
| NulTide |
2 |
All characters |
NulTide status effect; each character will be immune to one Water attack / Water spell, regardless of spell strength |
| NulFrost |
2 |
All characters |
NulFrost status effect; each character will be immune to one Ice attack / Blizzard spell, regardless of spell strength |
| Scan |
1 |
A character or opponent |
Shows detailed data on the character or opponent in question |
| Esuna |
5 |
A character or opponent |
Lifts status effects: Sleep, Silence, Darkness, Poison, Petrification, Berserk and Confuse |
| Life |
2 |
A character or opponent |
Lifts the KO status effect and restores 50% HP |
| Full-Life |
18 |
A character or opponent |
Brings a KO'd character back to life and fully restores HP |
| Haste |
8 |
A character or opponent |
Haste status effect |
| Hastega |
30 |
All characters or opponents |
Haste status effect |
| Slow |
12 |
A character or opponent |
Slow status effect |
| Slowga |
20 |
All characters or opponents |
Slow status effect |
| Shell |
10 |
A character or opponent |
Shell status effect |
| Protect |
12 |
A character or opponent |
Protect status effect |
| Reflect |
14 |
A character or opponent |
Reflect status effect |
| Dispel |
12 |
A character or opponent |
Lifts status effects: Nulblaze, NulShock, NulTide, NulFrost, Shell, Protect, Reflect, Haste, Regen, Curse, Power Break, Mental Break,
Magic Break & Armor Break |
| Regen |
40 |
A character or opponent |
Regen status effect (10 rounds) |
| Holy |
85 |
A character or opponent |
Inflicts Holy damage |
| Auto-Life |
97 |
A character or opponent |
Auto-Life status effect |
Black Magic
Offensive Black Magic spells can sometimes fell an opponent with a single blow. When using Black Magic (which almost always uses MP), bear in mind that your
opponent's elemental characteristics so that you can select the most appropriate spell.
| Ability |
MP |
Affects |
Effect |
| Fire |
4 |
A character or opponent |
Causes slight Fire damage |
| Fira |
8 |
A character or opponent |
Causes medium Fire damage |
| Firaga |
16 |
A character or opponent |
Causes heavy Fire damage |
| Thunder |
4 |
A character or opponent |
Causes slight Lightning damage |
| Thundara |
8 |
A character or opponent |
Causes medium Lightning damage |
| Thundaga |
16 |
A character or opponent |
Causes heavy Lightning damage |
| Water |
4 |
A character or opponent |
Causes slight Water damage |
| Watera |
8 |
A character or opponent |
Causes medium Water damage |
| Waterga |
16 |
A character or opponent |
Causes heavy Water damage |
| Blizzard |
4 |
A character or opponent |
Causes slight Ice damage |
| Blizzara |
8 |
A character or opponent |
Causes medium Ice damage |
| Blizzaga |
16 |
A character or opponent |
Causes heavy Ice damage |
| Bio |
10 |
A character or opponent |
Poison status effect |
| Demi |
32 |
All characters or opponents |
Reduces HP by 25% |
| Death |
20 |
A character or opponent |
KO's a character outright |
| Drain |
12 |
A character or opponent |
Drains HP; the character's own HP level is restored by the corresponding amount |
| Osmose |
- |
A character or opponent |
Drains MP; the character's own MP level is restored by the corresponding amount |
| Flare |
54 |
A character or opponent |
Heavy non-elemental damage |
| Ultima |
90 |
All characters or opponents |
Heavy non-elemental damage |
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