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Final Fantasy I WARRIORS! Revive the power of the ORBS! Introduction of Final Fantasy Welcome to the world of Final Fantasy (ファイナルファンタジー Fainaru Fantajī), a role-playing game developed and published by Square Co. Ltd. The first game of Final Fantasy was released in 1987 and it became the first of a wonderful series. The game started out for the Nintendo Entertainment System, but later the games were available for other video game consoles. These days, the first game of the series can often be found with its sequel, Final Fantasy II. Each of the Final Fantasy series are not only great Role Play Games, or short RPG, but they also have each an unique detailed storyline, waiting to be discovered. As you journey through the world, which will seem strange and mysterious at first, you'll learn more and more of the world and the inhabitants. You will also soon find out who or what is threatening the world and you will go with your friends on a quest to save the world. With many mini-games and side quests, you can put many many hour into the great games of the Final Fantasy series! Explore for yourself! Full Storyline of Final Fantasy I The first part of the Final Fantasy games takes place in an unnamed fantasy world that has three large continents. Four glowing crystals, or also known as orbs in the original North American localization, will determine the elemental powers in the world. They each have their own classic element: earth, fire, water and wind. In the past, before the game events start, violent storms sunk a massive shrine that served as the center of an ocean-based civilization and the water crystal went dark. Approximately at the same time, a group of people known as the Lefeinish, who used the power of the wind crystal to craft giant space stations (Sky Castles) and airships watched their country decline as the wind crystal went dark. Eventually, the other two remaining crystals, earth and fire, also went dark and the world was plagued with raging wildfires and the agricultural town of Melmond as devastated as the plains and vegetation decayed. Later, a sage called Lukahn tells the story of a prophecy that four Light Warriors will come to save the world in a time of darkness. With the appearance of the four youthful Light Warriors, the game starts and they each carry one of the darkened Crystals. They arrive at Coneria, a powerful kingdom that has just witnessed the kidnapping of its princess, Sara, by a rogue knight named Garland. They then travel to the ruined Temple of Fiends in the corner of Coneria and after defeating Garland, they return the Princess Sara to the kingdom. The grateful King of Coneria builds a bridge that enables the Light Warriors a passage to the east of the country. While traveling east, they learn that a wizard named Astos has been terrorizing the area surrounding the inland sea of the southern continent, Elfheim. He stole a crystal that the witch Matoya needs for sight and he putted the king of the Elves into a coma. He also stole the crown of a minor western king. As the warriors travel, they free the town Pravoka from pirates and they get their shop to use for themselves, which gives them the ability to travel across the water, even though they remain trapped within the Aldean Sea in the center of a large continent. The only exit from this sea is blocked by a large rock. A group of Dwarves is trying to remove it, but they can't proceed without Nitro Powder. this Nitro Powder is held in a locked room in Coneria Castle and the only key to this room is kept by the sleeping Elf Prince. The Warriors then retrieve the stolen crown, and find out that the minor king was actually Astos. They then have to defeat him in order to recover Matoya's crystal and return it to her. She will then make an herb to awaken the Elf Prince so he can give them the Mystic Key. With the obtained Nitro Powder from the locked room, they bring it to the Dwarves to help them finish their canal. Now, the Warriors can proceed into the greater world. The Light Warriors go to Melmond and seek out and destroy the Earth fiend Lich, who is responsible for the earth's rotting. Then they enter the Mt. Gulg (Gurgu Volcano) and defeat the water fiend, Kraken, in an underwater palace near Onrac. Then they have to go to the floating caslte to defeat the fiend of air, Tiamat. When all four of the fiends are defeated and the crystals are restored, the Warriors know that their quest isn't over yet. The fiends had created an archdemon, Chaos, using the body of Garland and sent him 2000 years into the past. They have to follow Chaos into the past and they find out that it was him who had sent the four fiends into the future, creating a time loop paradox. After finally defeating Chaos, the Light Warriors can return to their own time, but having broken the paradox, they and the rest of the world are consigned to be completely unaware that the entire ordeal had taken place! Important: Not all pages are added yet! Will come more soon!!! Final Fantasy I Menu
Final Fantasy I Game Info
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